Proxy
Moderator: Moderators
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-EViLBaSTaRD-
- Posts: 4
- Joined: 2003-04-01 19:42
- Location: HELL
Proxy
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Gamerz-01.DarkData.Net
Gamerz-01.DarkData.Net
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SpiralDragon
- Posts: 2
- Joined: 2003-02-11 16:15
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GargoyleMT
- DC++ Contributor
- Posts: 3212
- Joined: 2003-01-08 02:46
- Location: .pa.us
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-EViLBaSTaRD-
- Posts: 4
- Joined: 2003-04-01 19:42
- Location: HELL
misinformed I was
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Gamerz-01.DarkData.Net
Gamerz-01.DarkData.Net
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-EViLBaSTaRD-
- Posts: 4
- Joined: 2003-04-01 19:42
- Location: HELL
retarded that is
I cant spell either. 
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Gamerz-01.DarkData.Net
Gamerz-01.DarkData.Net
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_RZMX_
- Posts: 1
- Joined: 2003-04-04 11:37
- Location: Romania
soks5 proxy for server, direct for download
yes, the problem is the usage of the SOCKS proxy itself. DC++ client uses the proxy for connecting to the remote server but for any other downloads it should use a direct connection if possible. Of, course you should have a valid internet address that is not created through NAT or something else... The reason is that anonymous socks proxies are hard to find and when you find them, they are sa goddam slow. I really do not need speed for userinfo and chat if you know what I mean.
-- Can this trick be implemented in DC++ future versions ?
If my saying seems stupid, feel free to tell me why, in a nice way if possible
-- Can this trick be implemented in DC++ future versions ?
If my saying seems stupid, feel free to tell me why, in a nice way if possible
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-EViLBaSTaRD-
- Posts: 4
- Joined: 2003-04-01 19:42
- Location: HELL
«···£VîL†ßâ§TâR�···»
Gamerz-01.DarkData.Net
Gamerz-01.DarkData.Net
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GargoyleMT
- DC++ Contributor
- Posts: 3212
- Joined: 2003-01-08 02:46
- Location: .pa.us
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